Teissier YannisDeveloper · AI & fullstackLyon · Sept. 2026

Uses

The tools, languages and hardware behind the projects on this site, what I actually reach for in 2026.

Languages

  • Python for AI, data and backends (FastAPI), TypeScript for everything that has a screen.
  • Rust when the program has to be fast and honest: the game engine, the update server.
  • Go for small, static, single-binary tools: collectors, sidecars, services with no runtime to ship.

Building

  • FastAPI and Fastify on the server; React with Vite, TanStack Query and shadcn/ui on the client; Tailwind CSS when the design system is not this one.
  • PostgreSQL by default, with PostGIS and TimescaleDB when geography or time series come into play; Redis for queues and caches; Qdrant for vectors.
  • Bevy for the game, Tauri for desktop, DeepStream and TensorRT for vision on the edge.

AI

  • LiteLLM in front of every model, so the application never learns a provider's SDK; Langfuse for traces; LM Studio to run the same stack fully local.
  • Claude Code as a daily pair, with skills for the repetitive parts, and a sandbox of my own when an agent has to run unattended.

Operating

  • A K3s cluster deployed by Argo CD from a git repository, Helm charts of my own, Jenkins building in pods, Sealed Secrets, WireGuard between the nodes, MinIO for objects (see the infrastructure page).
  • Docker everywhere, Cloudflare in front (DNS, Pages for this site), Spark profiles before touching a game server.

Everyday

  • Brave as the browser, Notion for notes and plans, Figma when something needs drawing before it needs code.

Hardware

ItemModel
CPUAMD Ryzen 7 7800X3D
GPURTX 4080 Super
Memory64 GB
MonitorsHP, Acer & AOC
KeyboardRazer Huntsman V3 Pro Tenkeyless
MouseRazer Basilisk V3 Pro
LaptopMacBook Pro 14″ (2021, M1)
HeadphonesSennheiser Momentum 4 Wireless
MicrophoneBehringer B-1